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Monsters group

In the Doom franchise, a monster is any artificially intelligent entity that is not spawned if the -nomonsters parameter is used. In single player and cooperative games, much of a user's playing time is spent in combat with enemy monsters. Monsters are either placed in a level during its design, created by another monster (particularly, the Pain Elemental spawns Lost Souls), or spawned by the final boss.

Any monster placed in a level or created by the final boss is initially dormant and becomes active only when it sees a player, when it sustains a damaging attack, or when it hears a player attack, even if this is with the (otherwise silent) fist. When activated, a monster will advance on its target and attack, sensing the location of the thing they are after even if it is out of sight, and advancing toward that location even if it is on the other side of the level. If a monster hits an obstruction during its hunt for its target, it will attempt to walk around it or float around/over it (Cacodemon, Lost Soul and/or Pain Elemental). Monsters that have been alerted normally remain active indefinitely, even after respawning or being resurrected by an Arch-vile. However, there is a bug which returns any active monsters to a dormant state if the user re-loads a saved game. In general, monsters of different types can accidentally hurt each other and will often turn against each other in such cases, engaging in monster infighting. If a monster defeats an aggressor without ever seeing or hearing a player, it will return to a dormant state.

Monsters can use some types of teleporters, although they do so accidentally or unintentionally, as their intelligence is very limited. Monsters can similarly activate lifts and open certain doors, although some monsters may not fit through doors and openings that are just large enough for the player. Monsters can be hurt and killed by crushing ceilings, but are unaffected by all forms of damaging floors.

The monsters can be classified into two groups: the former humans, or zombies, possessed by demonic forces, and the demonic monsters (demons, hellspawn, or mortally challenged) originating in Hell or arriving from there.

Classic Doom games

Doom

Doom and its retail extension, The Ultimate Doom, include the following monsters:

See also Player and Barrel.

Doom II

Doom II (and Final Doom) includes the same monsters as Doom in addition to the following monsters:

Cameo enemies:

Added in Doom II: Legacy of Rust:

Newer Doom franchise games

The newer games of the Doom franchise generally include a set of monsters from the PC Doom games or inspired on them and possibly a number of new creations. Various ports include the same sprites as their predecessors, although some change their appearances either to achieve a new style (such as in Doom 64) and the newer games (such as Doom 3) provide polygonal versions that suit their more advanced technology and rendering capabilities.

Doom RPG

Doom RPG features almost all of the monsters from Doom II, with the exception of the Shotgun Guy, Spectre, Arachnotron, Wolfenstein SS, Commander Keen and Spiderdemon (as well as the final boss).

Returning Monsters(with variants):

New Monsters:

Non-boss enemies in Doom RPG are organized into classes. For example, there are three types of Imps, while the Hell Knight and Baron of Hell both belong to the "Baron" class. Monsters in the same class use the same sprites, but are somewhat differently colored and vary in difficulty.

Doom II RPG

The Doom RPG sequel Doom II RPG has almost the same enemy entity set as Doom RPG, but adds a few of its own, even adding a few boss entities. The game adds the following new enemy types:

In addition to the new classes of enemies, the game has two new boss class entities; the Pinkinator and VIOS. All the sprite artwork used for the enemies was hand-drawn specifically for this game — even for "classic" monsters returning from previous games in the series — in order to allow for higher-resolution sprites than what was used in the original Doom games (though the higher-resolution sprites are only used on higher-end devices).

Sony PlayStation

The official port of Doom to this platform removes the Arch-vile but includes an additional monster over the PC versions.

Doom 64

Doom 64 includes newly illustrated versions of the Doom and Doom II monsters, created from high-poly rendered models rather than sculptures or hand-drawings. Revenant, Heavy Weapon Dude, Arch-vile, Spiderdemon, Wolfenstein SS, Commander Keen and final boss are not present.

Returning Monsters:

New Monsters:

Doom 3

Doom 3 includes its own versions of many monsters from the original games. Some of them, such as the Revenant and the Mancubus, are more faithful from their predecessors while others like the Cacodemon and the Commando are considerably different in terms of appearance and behavior.

Returning monsters:

Additionally, the following new monsters are encountered:

Boss monsters:

Some concepts of monsters, one of which resembles the spider-like monsters from Doom and Doom II, were shown by id Software during development of the game but did not make it to the finished product.

Doom 3: Resurrection of Evil

All the monsters in Doom 3 appear in Resurrection of Evil, except the Sabaoth, Vagary, Cyberdemon, Guardian, Seeker, and Lost Soul. Additionally, some new monsters are included:

Boss monsters:

Doom (2016)

The Doom reboot features a lot of returning monsters from the previous three games.

It also includes some new monsters.

Boss monsters:

Multiplayer includes two new demons for players to play as.

Doom Eternal

Doom Eternal features several returning monsters, along with a selection of new ones. In this game, they are split into one of five categories: ambient, fodder, heavy, super-heavy and boss monsters.

Ambient

Fodder

Heavy

Super Heavy

Boss monsters

Doom Eternal: The Ancient Gods

Ambient

Fodder

Heavy

Super Heavy

Boss monsters

Doom: The Dark Ages

Fodder

Heavy

Super Heavy

Bosses

Other

Other games based on the Doom engine

Games powered by a modification of the Doom engine include a particular set of monsters suiting their setting, style and game behavior. These monsters share various basic characteristics of the Doom game monsters but may show some differences, such as being capable of multiple types of ranged attacks or being subject to the additional possibilities of game scripting (namely ACS in Hexen).

Heretic

Hexen

Strife

HacX

Technical

Background

Video

Doom_1993-2016_Monster_Comparison

Doom 1993-2016 Monster Comparison

See also