A content definition language is a specialized scripting language which advanced source ports use to define additional custom content.
Examples include:
- DDF (standing for Doom Definition File), used by EDGE
- DED (standing for Doomsday Engine Definitions), used by Doomsday and Risen3D
- DECORATE, used by ZDoom, GZDoom, Skulltag and Vavoom
- EDF (standing for Eternity Definition File), used by Eternity Engine
- RMOD (standing for ReMooD Map Object Data), used by ReMooD
The difference with other scripting languages such as ACS or FraggleScript is that they cannot be used to alter a level directly, but are instead used to create new actors such as obstacles, monsters, weapons or items that can be placed on a map.