doom
The pistol being held in MAP01 of Doom 2.

The pistol being held in MAP01 of Doom 2.

A weapon is used by the player to attack opponents. It is displayed onscreen as part of the body of the player character to simulate a first person perspective. In Doom, it is the main aspect of the game action.

Each appears in the form of an item that, when picked up, provides the player with an additional weapon with which to attack opponents, as well as some ammo for the corresponding weapon. Normally, weapons are either placed in levels by the designers or dropped by dying opponents (such as zombies). Once a weapon is picked up during a game, any additional weapons of the same type will count only as ammunition.

Each weapon has advantages and disadvantages when used against a given monster. Broadly speaking, however, the larger weapons do more damage but are harder to find and harder to keep stocked with ammunition. In each game, one or two weak weapons require no ammo and are therefore always available, except Doom Eternal.

In Classic Doom's multiplayer co-op since the game doesn't restart the level when any player dies and players can easily respawn, any weapons that were placed in the level won't disappear after its been picked up. This allow this to be an infinite source for that kind of weapon. However this does not make it an infinite source for ammo. Because of this all available players can repeatedly pick the weapon up either during the first time in level in the current playthrough or to regain it after the player had respawned after their character died. Any weapons dropped by enemies will disappear when pick up.

Doom games

No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the Zombiemen; a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen.

Doom Alpha

Early alpha releases of Doom armed the player with a semi-automatic rifle, optionally equipped with a double-bladed bayonet as a melee weapon.[1] This weapon was not included in the finished game. The rifle sprites revealed the player character to be wearing elbow pads, which can still be seen on the player character sprite. A few other weapons were also included in the alpha versions.

Doom

Weapon Number Name Description Damage Rate of Fire Ammo Type Shot Type
1 Fists Extremely basic close-range weapon. Never runs out of ammo, but only about as powerful as a pistol shot; normally used only as a last resort or with a berserk powerup. 2-20 (normal)

20-200 (berserk) (SP)

123.5 punches/minute N/A Hitscan
2 Chainsaw Does damage like the normal fist, but four times faster. 2-20 (SP) 525.0 (RPM) N/A Hitscan
3 Pistol The default long-range weapon. Almost entirely useless against anything stronger than a Zombieman or Shotgun Guy. 5-15 (SP) 150 (RPM) Bullets Hitscan
4 Shotgun A good general-purpose weapon capable of dealing medium-high damage, especially at close range. Also works better at longer ranges than the super shotgun. 5-15 (per pellet)

35-105 (total) (SP)

56.8 (RPM) Shells Hitscan
5 Chaingun Very good against large crowds of small monsters or single large monsters, but its rapid rate of fire can quickly deplete its ammo supply. 5-15 (SP) 525.0 (RPM) Bullets Hitscan
6 Rocket launcher Fires explosive rockets. Does a lot of damage, but can also seriously hurt the player if used indiscriminately at close range. 20-160 (per direct)

0-128 (blast radius) 148-288 (direct hit + blast damage) (SP)

56.8 (RPM) Rockets Projectile
7 Plasma Rifle Shoots pulses of blue-hot plasma at high speed, which can take down groups of incoming enemies easily — if aimed properly. 5-40 (SP) 700 (RPM) Energy cell Projectile
8 BFG9000 The "Big Fucking Gun." Somewhat counter-intuitive to operate at first, but kills almost any monster in one shot. 100-800 (main projectile)

49-87 (per tracer) (SP)

52.5 (RPM) Energy cell Projectile (first shot)

Hitscan (tracer)

Doom II

All of the above weapons, with the addition of:

Doom 64

All of the above weapons, with the addition of:

Doom RPG

Doom RPG includes versions of the pistol, shotgun, super shotgun, chaingun, rocket launcher, plasma gun, and BFG9000, as well as two new weapons, the fire axe and fire extinguisher.

Doom 3

All of Doom's weapons are present in some form in Doom 3, with the addition of:

Resurrection of Evil

The Doom 3: Resurrection of Evil expansion pack contains all of Doom 3's weapons except the Soul Cube and the Chainsaw, but introduces a version of the gravity gun called the Grabber, and includes the super shotgun (as in Doom II). It also introduces an artifact somewhat like the Soul Cube.

Doom (2016)

Doom 2016, Weapons Replicas

Doom 2016, Weapons Replicas

All of Doom 2's weapons with the addition of:

Doom Eternal

The majority of the weapons from Doom (2016) return, along with some new additions:

The Doom Slayer additionally comes equipped with the Doomblade - a wrist-mounted retractable blade which is used in many glory kills - and the Equipment Launcher . The Equipment Launcher is used to activate the Slayer's flame belch and fire either fragmentation or ice grenades at enemies.

Mighty DOOM

Mighty DOOM features 19 collectible and equippable weapons from across the reboot duology. They are divided nearly evenly into four categories: primary weapons that fire automatically and most frequently, stronger secondary weapons that are operated manually with a 10-second cooldown, devastating Ultimate weapons that can be activated once enough demons are killed and supportive Equipment Launcher weapons that can inflict debuffs of demons. Each weapon has a certain pool of temporary abilities that only work for the current run they are obtained in, with the total possible number of abilities dictated by its category; primary weapons have eight, secondary weapons have four, ultimate weapons have only one that can be randomly obtained at the beginning of a run, and launcher weapons have two.

Weapons can be collected randomly from defeating enemies, or opening crates. Common and uncommon weapons can be obtained from a red Weapon Crate, which costs 80 Sentinel Crystals. It is also possible to obtain uncommon, rare or epic weapons from a yellow Special Crate, which costs 240 Sentinel Crystals. Three completely identical copies of a weapon with matching rarity can be fused into a rarer version of such weapon.

Primary weapons

Secondary weapons

Ultimate weapons

Launcher weapons

Doom (film)

See List of weapons in Doom (film).

Other games

Heretic

Heretic's weapons are more or less equivalents of Doom's weapons, except for the Firemace. Also, each weapon that uses ammunition has its own kind rather than sharing ammo like some Doom weapons. The Doom equivalent of each Heretic weapon is listed in parentheses below:

Hexen

Fighter

Cleric

Mage

Strife

Hacx

References