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This page is about the source port. For other uses, see Eternity.
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The Eternity Engine is a GPL source port maintained by James "Quasar" Haley and Stephen "SoM" McGranahan. It was originally meant to power the Eternity total conversion, but after the project went on hiatus, eventually being cancelled on the 15th of June 2006, the engine became the prime focus. The engine is based on Smack My Marine Up (SMMU) by Simon "Fraggle" Howard.

The engine now boasts a host of new features, both gameplay related and editing related, all while maintaining backward compatibility with the original engine.

Projects developed for the port include Mordeth, Doom Millennium and Vaporware.

Features

History

The Eternity Engine started development in 1998, based on Boom. The codebase then switched to MBF and finally to SMMU. The first public release of the Eternity Engine was 3.29 beta 1 on January 8, 2001.

FraggleScript was removed in version 3.31, to be replaced by Small. Due to Small's lack of x64 portability, however, it was deprecated in version 3.37.

Sources

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This page uses content from Wikipedia. The original article was at Eternity Engine. As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

External links