doom

Both Doom and Doom II have been released for the handheld console Game Boy Advance. These ports can also be played on the Nintendo DS, and on the Nintendo GameCube (provided the Game Boy Player add-on is connected to the latter console). Both games were produced by different studios using different engines, and vary in terms of fidelity to the original products.

Doom

A screenshot from the GBA version of

A screenshot from the GBA version of Doom

In 2001, a Game Boy Advance version of Doom was released by David A. Palmer Productions. It uses a version of the engine created for the first series of console ports during the 1990s, so its gameplay is generally very true to the original, albeit with less overall content. It does, however, have several differences from the original PC version of the game; some of these are unique to this version of the game, while other differences are common to the other early console ports it shares its code base with:

Multiplayer

The GBA version of Doom also came with eight brand new deathmatch levels. These are the only officially released multiplayer-only levels for the classic Doom games, and are (along with American McGee's id Map01) the only official multiplayer levels ever released; the levels have not been released commercially on any other system. The author is presently unknown.

Playing Doom multiplayer on GBA systems is only possible by connecting the GBA systems using a separate Game Link Cable or other similar accessory for connecting the devices. The GBA Wireless Adapter does not work with Doom on GBA, as games must be specifically programmed to use the adapter.

Weapons that appear in GBA version

Enemies that appear in GBA version

Doom II

Doom II on the GBA

Doom II on the GBA

Torus Games of Australia developed Doom II for the GBA, which was published by Activision. Note that this game does not use a port of the original Doom engine, but instead runs a custom engine shared with several other GBA first-person shooter games called the Southpaw Engine. The differences between the GBA Doom I and Doom II (besides the maps):

Since the original Doom engine was not used, all content and mechanics had to be converted over to the Southpaw Engine. In terms of content, the game is nearly identical to the PC version, with only very minor changes. However, converting the gameplay and rendering functions to the Southpaw Engine resulted in a number of visual and mechanical inconsistencies from the original game; some are mostly cosmetic, but many more can have a significant (and usually detrimental) effect on game functionality. Additional differences from the original Doom II not already mentioned include:

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