doom
This level occupies the map slot E2M7. For other maps which occupy this slot, see Category:E2M7.
This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

E2M7: Spawning Vats (MAP15 in PSX/Saturn/Jaguar/3DO/GBA/32X) is the seventh map of The Shores of Hell in Doom. E2M7 was the first level started for Doom, and early versions appear as E1M1 of Doom 0.4 and E1M11 of Doom 0.5. It was designed by Sandy Petersen and it uses the music track "Waltz of the Demons." The par time is 4:00.

As the last of the levels representing man-made complexes, Spawning Vats is in effect an amalgamation of all previous bases, including a container warehouse and a computer complex.

Map of E2M7

Map of E2M7

Walkthrough

At least on Ultra-violence and easier, if you warp in and start with the fist and pistol, avoid fighting the Demons in that room where you start out. Instead, dodge them and run to the right (west) corridor, which will bring you to the room with the blue key door. There, you can dispatch a Shotgun Guy to get his shotgun, pickup a box of shotgun shells, and then take down the two Demons easily. Do not continue past the blue key door room yet, as you do not have the ammo to deal with the tougher monsters yet.

Beware of the door that closes behind you when you enter the descending stairs to the crate room (warehouse). Before you step on the stairs, use a couple fist punches to alert some Demons, which you can dispatch before getting trapped. Getting the berserk will allow you the dispatch the rest of the Demons easily. Save the invulnerability for taking on the Baron of Hell and Cacodemons outside, where you can save ammo by using the berserk fist.

Be careful when you go through the yellow key door, as there are a large number of Imps behind it and they will have been alerted to your presence, since that area is connected to the outside where you fought the Baron and Cacodemons. Also avoid the middle trench of the hallways which are illuminated by blue lights, since these seem to emit harmful radiation that will reduce your health.

You will soon find a small room with a console pillar in the middle of it. Go beyond it to a red button in a tiny metal room — push it, and the pillar will lower to reveal the red key. Take it, and go back out the yellow door and then go down the far western blue hallway to a door leading to the exit room.

You can attempt to one-hit an Imp from behind with your berserk fist once you enter, but be careful of more enemies as you enter this area and the adjacent red caverns which have a room to your left which can only be described as the eponymous "spawning vats", a room with many slime pits. Secret 4 (see below) is located in one of these slime pits.

Back to the exit, the exit door itself is missing a bridge, which can be raised by opening a red door to a button. Be careful though, as pressing this button will also open a monster closet that contains a Cacodemon. Kill it, then cross the bridge and exit the level.

Secrets

  1. In the hall connecting the warehouse and the outdoor area in the east, climb the small staircase leading to a small control room. Follow another set of stairs down to a switch. Flip it to open a secret room behind you.
  2. In the corridor lined with hemi-cylindrical "vats" in the west, there's a narrow opening between two of the vats on the west wall that leads outside.
  3. At the north end of secret 2 is a switch on the wall. Flip it to open another secret area.
  4. In the room in the southwest with several small slime pools in alcoves, most likely the titular "spawning vats" room. In one of these vats is a small tunnel leading to a rocket launcher and a teleporter.
  5. After getting the red keycard, go through the teleporter in secret 4. Open the red door and flip the switch behind it.
  6. After flipping the switch in secret 5, as well as the switch behind the blue door, go all the way back to the starting room. A nook holding a soul sphere and a bulk cell will be accessible.

Video

Areas / screenshots

Bugs

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:17 Marijo "Sedlo" Sedlic 2003-01-19 e2m7-017.zip
NM speed 00:21 Jonathan Rimmer 2000-05-01 n2m7-021.zip
UV max 03:44 Radek Pecka 2002-09-27 e2m7-344.zip
NM100S 02:24 Radek Pecka 2002-09-26 n2s7-224.zip
UV -fast 04:12 Radek Pecka 2002-03-24 f2m7-412.zip
UV -respawn 03:36 Radek Pecka 2000-11-14 r2m7-336.zip
UV Tyson 03:51 Radek Pecka 2004-01-30 t2m7-351.zip
UV pacifist 00:19 Jonathan Rimmer 2001-11-10 p2m7-019.zip

Statistics

Map data

Things 235
Vertices 1451
Linedefs 1764
Sidedefs 2252
Sectors 323

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 3 4 4
Spectres 0 1 5
Imps 40 41 46
Demons 18 26 33
Barons of Hell 1 1 2
Cacodemons 2 5 5
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stim packs 16 16 16
Medikits 5 5 5
Soul spheres 1 1 1
Health bonuses 9 9 9
Armor bonuses 12 12 12
Green armors 1 1 1
Blue armors 1 1 1
Invulnerabilities 2 2 2
Berserks 1 1 1
Invisibilities 1 1 1
Automaps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Chainsaws 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk cells 2 2 2
Ammo clips 16 16 16
Shells 6 6 6
Rockets 2 2 2
Energy cells 3 3 3
Ammo boxes 3 3 3
Shell boxes 6 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 1 1 1

Trivia

External links