doom
The three keycards, the skull keys, and the corresponding  icons.

The three keycards, the skull keys, and the corresponding status bar icons.

A key is an item used to open designated locked doors or switches.

Description

The yellow skull key as seen in  of

The yellow skull key as seen in MAP28 of Doom II

There are two types of key: electronic keycards, and skull keys which resemble glowing monochrome skulls. Generally, techbase levels feature keycards and hellish levels feature skull keys. If the player encounters a locked door and attempts to open it without the correct key, the door will not open (and the player will receive a message to that effect). Once a key is obtained, any locked door of the corresponding color on the map can be opened. All keys are lost upon exiting a map or respawning after death in co-op mode.

Multiple keys of a given color may be picked up in the same level; the status bar will display whichever type was last taken. Doors in vanilla Doom are affected identically by keycards and skull keys. In stock maps, as a cosmetic guideline, a bar of coloured lights surround a locked door when keycards are used, while a column of coloured skulls are used for skull keys. (However, this is occasionally violated, such as in E2M3: Refinery which had keycard pickups but skull doorframes.)

In multiplayer deathmatch games, all keys are removed from each map, and players spawn carrying all keys.

Enhancements

Data

The yellow keycard in  of

The yellow keycard in MAP02 of Alien Vendetta

The red skull key in  of

The red skull key in MAP09 of Alien Vendetta

Blue keycard data
Thing type 5 (decimal), 5 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BKEY
Class Key
Pickup
The red keycard in  of

The red keycard in MAP02 of Alien Vendetta

Red keycard data
Thing type 13 (decimal), D (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite RKEY
Class Key
Pickup
Yellow keycard data
Thing type 6 (decimal), 6 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite YKEY
Class Key
Pickup
The blue skull key in  of

The blue skull key in E4M1 of Doom

The blue keycard in ATTACK

The blue keycard in ATTACK.WAD from the Master Levels

Blue skull key data
Thing type 40 (decimal), 28 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BSKU
Class Key
Pickup
Red skull key data
Thing type 38 (decimal), 26 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite RSKU
Class Key
Pickup
Yellow skull key data
Thing type 39 (decimal), 27 (hex)
Appears in Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite YSKU
Class Key
Pickup

Appearance statistics

The IWADs contain the following numbers of keys:

Blue keycard

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 11 11 11
Doom II 14 14 14
TNT: Evilution 17 17 17
Plutonia 11 11 11

Red keycard

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 7 7 7
Doom II 11 11 11
TNT: Evilution 18 18 18
Plutonia 7 7 7

Yellow keycard

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 9 9 9
Doom II 9 9 9
TNT: Evilution 14 14 14
Plutonia 8 8 8

Blue skull key

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 15 15 15
Doom II 8 8 8
TNT: Evilution 8 8 8
Plutonia 11 11 11

Red skull key

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 12 12 12
Doom II 8 8 8
TNT: Evilution 10 10 10
Plutonia 12 12 12

Yellow skull key

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 11 11 11
Doom II 8 8 8
TNT: Evilution 8 8 8
Plutonia 14 14 14

Doom 3

In Doom 3 and its expansions, rather than having identical keys across levels, all of the keys or assorted items are unique, and not found in other levels with one exception. PDAs also take the place of many keycards, so physical keys aren’t as common.

Doom (2016)

In the 2016 Reboot, only blue and yellow are used, although red can appear in the Classic Maps. Each combination of blue or yellow, and keycard or skull, occur exactly three times in the game:

Key appearances in DOOM
Blue keycard The UAC
Foundry
VEGA Central Processing
Yellow keycard Resource Operations
Foundry
Argent Facility (Destroyed)
Blue skull
Yellow skull
Kadingir Sanctum
Titan's Realm
The Necropolis

Doom Eternal

In Doom Eternal, keys are rare overall, except for the Slayer Keys.

Key appearances in Doom Eternal
Yellow keycard Hell on Earth
Cultist key Cultist Base
Red keycard Doom Hunter Base
UAC Atlantica Facility
Blue keycard UAC Atlantica Facility
Blue gore key
Red gore key
Yellow gore key
Super Gore Nest
Slayer key Exultia
Cultist Base
Super Gore Nest
ARC Complex
Mars Core
Taras Nabad
UAC Atlantica Facility
The Holt

Doom RPG

Keycards appear in Doom RPG, but skull keys do not.

See also

External links