doom

Cultist base

Cultist Base, also known as the "Cursed Citadel," is an Arctic facility that was owned by the UAC that Deag Ranak took over to build his Doom Hunters. It serves as the third level of Doom Eternal.

Overview

The UAC Cultists operate from a remote facility located in the Arctic tundra of Greenland. The entire region is filled with ruins, and remains of demonic skeletons of various types of enemies -- including Doom Hunters, the skull of a Baalgar demon, what is apparently a Titan skeleton under the sea, and the crucified skeleton of a giant four-armed demon in one room that the Slayer knocks over. These skeletons and ruins appear to be dug up, and used in the research at the citadel.

Built over the ruins of an ancient Argenta settlement, the Cultist facility has been designed as both a gothic monument to the ancient architecture and a state-of-the art science facility. Tablets and memory banks found at the settlement indicate that the Order of the Deag discovered Earth millennia ago and found it to be populated with powerful, primeval beasts. They named these creatures 'Agaddons', due to their similarity to the mythic cyclopean giant from Argent D'Nur's past, the Aggaddian. An ancient Argenta colony from around 60 million years ago sits below this facility.

The Facility also manufacture numbers of demons type most notably the Revenant, Mancubus, and Doom Hunters that have been mass produced.

History

After retrieving the celestial locator and powering it up, VEGA directs the Slayer to a citadel in the Arctic where Deag Ranak has taken refuge. The Slayer is teleported into the ruins of the location and fight his way to the facility. When he opened the shutters of one area, the citadel itself was presented in front of him, after that Deag Ranak confronts the Slayer via a hologram taunting him before disappearing. Throughout the Slayer's fight inside the citadel, Deag Ranak encourages the demons to fight him, while saying he's weak, probably to motivate them into facing him head on before being killed by the Slayer. Once he entered the facility, Deag Ranak gives a speech to his cultist promising them a new world in exchange for eating his soul with words suggesting he might know some personal information about the Slayer and a shared history between the two, nonetheless they continue to die by his hands. VEGA later informed the Slayer that his Super Shotgun is nearby and describing it as a relic from his past that the Priest had kept it hidden from him thought this remote location. The Slayer then attempts to reclaim his Super Shotgun via a Revenant drone since there was no way the Slayer could reach his weapon from where he is. He successfully reclaimed the Super Shotgun and proceeds further through the facility, Deag Ranak yet again taunts him when he reaches a big corpse of an Aggadon hunter on a cross that Slayer must push to unlock a path forward. Deag Ranak taunts him again then dares him to come find him and that he'll be waiting, the Slayer then fights his way to the terrordome locating in the other side of the location, he slew all the demons then heads towards the train to advance on his quest to kill the Hell priest.

Objectives

Mission Challenges

Enemies

Level

Type Name Count
Fodder [1] Cultist Zombie 37
Mecha Zombie 46
Soldier (Blaster) 26
Soldier (Shield) 28
Imp 14
Gargoyle 22
Lost Soul 8
Heavy Cacodemon 9
Hell Knight 6
Arachnotron 9
Revenant 15
Mancubus 16
Whiplash 9
Ambient Tentacle 4
Cueball 8
  1. Sometimes fodder enemies respawn until the heavy demons are taken down.

Slayer Gate

Type Name Count
Fodder [1] Soldier (Blaster) 4
Imp 3
Heavy [2] Cacodemon 2
Arachnotron 3
Mancubus 3
Prowler 2

Exploration

ObtainingSuperShotgunTT

New Weapons

Items

Level

Name Count
Health Vial 32
Medkit (small) 2
Medkit (large) 22
Armor Shards 139
Armor (small) 6
Armor (large) 7
Shells 35
Bullets 20
Cells 17
Rockets 45
Fuel 4
Mines 29
Dash Refill 2
Haste 1

Slayer Gate

Name Count
Armor Shards 18
Shells 7
Fuel 4
Barrels 10

Upgrades

Upgrade Type Location
Praetor Token Right after the first Mancubus fight, just before the gate jump.
Rune After the battle where you first obtain the Rocket Launcher, on the way to the Whiplash debut arena, the Rune will be hard to miss.
Modbot After opening the door after the first Whiplash battle, the modbot is right inside.
Praetor Token After the modbot, in the same corridor as the squad of shield soldiers, there is a breakable wall to the left above a hard-to-see edge, it will lead to the token behind a closed gate.
Sentinel Crystal After the pit battle, and the floor lifts back up, go around and press the skull switch, and the middle pillar will open, revealing the crystal.
Praetor Token At the room with the lifts on the two sides, once you go down to a corridor with a Cacodemon, and a box that leads to the punchable button that lowers the swinging pole, go to the other side of said box to find the token.
Praetor Token In the room with the spinning Deag Ranak heads on a rectangular metal mold, after reaching the top of the mold, jump to the side of the room that has the token. The other side leads to the next climbing wall area.
Praetor Token Just before the final battle, after taking the lift when Deag Ranak says he doesn't fear you, go right of the large horizontal corridor, towards the armor shards and medkit, and find the token at the end.

Collectibles

Extra Lives

Cultist Base contains six extra lives.

Fast Travel Points

Trivia


  1. Imps and Blaster Soldiers will keep spawning until heavy demons are taken down.
  2. Prowler will keep spawning until other heavy demons are taken down.