doom

Zombies TC is a total conversion based on the movie Dawn of the Dead. It was made in 1995 by T.C.H.G.. It borrows the film's music, weaponry and basic plot. Judging from the status bar picture, the player is likely supposed to be controlling the character Peter from the film.

Maps

SPOILER WARNING: Plot details follow.

The maps are all based around areas in the movie. The player starts in the TV studio, then works their way through a tear gas filled apartment block (with clever use of the floor damage effect). After getting to the chopper on the roof, the player stops to refuel at a landing strip and then to the mall where most of the movie was spent. After a couple of mall levels, the action moves onto some levels which resemble "Day Of The Dead". After a final struggle through a zombie-infested refuelling base in map 10, the player stands alone on a desert island with no fuel and no shelter, and only the seagulls for company.

While the maps are relatively undetailed and sometimes annoyingly non-linear, the gameplay is almost perfect, with only a few problems in item placement, such as the odd placement of 2+ sets of armour in the same room, or stacks of bandages or armour/heath bonuses filling a room. The project makes a great use of silent teleporters for vents and multi-story buildings.

Spoilers end here.

Enemies

The enemies have been replaced by digitized versions of the team members in various guises, from female zombies carrying decapitated heads to shotgun-wielding bikers. The graphics are of a relatively poor standard, mainly because the pictures were taken with a digital camera made in 1995 and had to be converted to the Doom palette. Unless stated, all enemies use melee attacks.

Weaponry

Items

Most of the item sprites have changed from the original Doom ones, usually having something to do with the movie.

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