doom

A wall is any vertical surface. It is represented as follows:

A linedef, and thus a wall, can be one-sided or two-sided. One-sided walls display a single texture, and have no play area directly behind them. Two-sided walls can display a lower, middle, and upper texture (any of which may be transparent) to help create steps, windows and the like. The "middle" is determined by the floor and ceiling of the sector on the other side of the linedef.