doom

A Superposed sector is a sector that overlays another sector of same shape. The sectors are not connected, and the overlaid sector must contain a diagonal linedef crossing it to avoid visual glitches. Superposed sectors are like ghosts: they can be seen but are not solid. The main use for this effect is to simulate deep water and false floor traps.

Implementation

The following method is the one included in Bug's Revolutionary Techniques for Doom and Doom II v2.3 guide, which has defined textures for the bottom of the pit. Notice that this trick does not work in some source ports like EDGE, as the trick is not standard.

Steps:

After this, the trick should be done.

Limitations

Example

Deep Water.WAD (file info) is an example of this trick. The advantages of using F_SKY1 as the ceiling texture is that you can put different light levels on the pool sectors without the player noticing beforehand, as the ceil does not reflect this. There seems to be a way to avoid this, though, but that would require the use of another trick.