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Deep water is an effect that allows a level designer to put false floor textures on a pit or trench in which the player can sink. If the pit is not very deep, the false floor texture will still be displayed after the player falls, simulating swimming or the player crawling on the floor.

Implementation

There are several known methods to obtain this effect. Some of them work on many source ports, while others only work on vanilla Doom. Also, some of these methods might not work on certain level editors.